One of the first jobs I had after graduating remains one of the most interesting and experimental projects I've ever worked on. I was approached by Brighton-based mixed-media artist Kate Genevieve to create 5 2D animations to be incorporated into a larger mixed-media projection accompanying live performance by musician Richard Durrant and a talk on the connections between music and memory by neuroscientist Anil Seth. The event was part of the 2010 Arts of Life Science programme at Ropetackle Theatre, Shoreham - By - Sea. I have since collaborated with Kate on several projects as part of CHROMA - including the Camp Bestival finales 2011-13 and short clips of animation for NO PLACE, Gather and Of The Spheres.



The Musician was based on an idea of the abstract form of a musician flowing from a fluid, flexible stave, mirroring the music of Richard Durrant, who played the ukelele and the pedal-based Kaoss pad with his feet during the performance.



This loop of The Octopus transforming out of and then back into a brain cell was inspired by the drawings of Spanish neuroscientist Ramon y Cajal in the early 20th Century. Much of the visual style of the animation and film was inspired by his drawings and diagrams, as well as the shapes and patterns of electroencephalographic (EEG) data recorded from some participants as they listened to the music featured in the performance.



The Sea follows a similar stylistic idea to The Musician in that the lines of a stave of music flow out independently to form new, moving images. Here the notes also transform into a small flock of starlings, who come to settle back onto the stave as if it were stretching between telegraph poles. The starlings and the imagery of music in notes and staves appear throughout the full video accompanying the performance, suggesting recalled memories.


As the style is similar, I've also included here a short animation created for another CHROMA project, NO PLACE, which was part of Brighton White Night 2011. This was part of an immersive VR installation piece, and here the participants would be unknowingly travelling in a lift while seeing and hearing this video through their VR headsets to give the sensation of floating.